- [Joel] Now that you have come to the end…of our Low Poly Modeling and Unwrapping course,…a question you may be asking is, "What next?"…Well, as noted at the conclusion…of the final exercise in the course,…possibly the first thing you will want to try…is assembling the finished asset by yourself,…taking care to preserve the existing UV mapping…as you copy or duplicate the various match elements…needed in order to complete the robot asset.…Of course, if you find yourself struggling with this,…I have also provided you with the…SM_Lowpoly_Final.max file…which contains the completed asset…for you to take a look at.…
After doing this, you may want to augment…the normal maps that we created in the course…by adding all the map types,…which is diffuse, roughness, and ambient occlusion…into the mix.…So essentially creating a final texture,…our materials settled for the asset.…Courses, such as my own,…up and running with Substance Designer…and Substance Painter: Petrol Pump Game Asset…along with Wes McDermott's…Substance Painter Essential Training…
- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Creating a Stylized Wooden Crate Game Assetwith Joel Bradley2h 17m Intermediate
Creating a Environment Kit Design for Gameswith Christian Bradley2h 38m Intermediate
1. Modeling and Unwrapping the Drive Wheel Assembly
2. Building and UV Mapping the Wheels and Tread
3. Creating and Mapping the Head
4. Modeling and UV Mapping the Piston Assembly
5. Final Modeling, FBX Export, and Normal Map Baking
Next steps1m 41s
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