From the course: Game Art: Model & UV Map a Low Poly Character

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Next steps

- [Joel] Now that you have come to the end of our Low Poly Modeling and Unwrapping course, a question you may be asking is, "What next?" Well, as noted at the conclusion of the final exercise in the course, possibly the first thing you will want to try is assembling the finished asset by yourself, taking care to preserve the existing UV mapping as you copy or duplicate the various match elements needed in order to complete the robot asset. Of course, if you find yourself struggling with this, I have also provided you with the SM_Lowpoly_Final.max file which contains the completed asset for you to take a look at. After doing this, you may want to augment the normal maps that we created in the course by adding all the map types, which is diffuse, roughness, and ambient occlusion into the mix. So essentially creating a final texture, our materials settled for the asset. Courses, such as my own, up and running with Substance Designer and Substance Painter: Petrol Pump Game Asset along…

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