- [Instructor] Although this is the end of the course,…I believe there are many things…that you can do and you must do.…Some of things I would recommend here…is that taking the same model…once you have composited everything…and learned the art of composition as well…and compositing different layers,…what you can do is apply an FFD modifier…on different parts of this model,…including the top part here and this part over here…just like we did to make some changes to these areas.…
Again, apply an FFD modifier…and make this even bulkier and try to add…some more angles here and go to the extremes…of stylization by changing the shapes…and making everything even bulkier than currently it is.…I will also recommend that you do use…the other technique of texturing that I mentioned.…One was the hand-painting technique.…If you feel that's kind of difficult…and time-consuming, you can take simple textures…and apply filters onto them…and use them over the same building…and see how you get the result without using DDO.…
And I'm sure the result will be absolutely stunning.…
Author
Released
2/2/2017First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
- Exploring the elements of stylization
- Analyzing a reference image
- Blocking out basic shapes
- Reshaping forms
- Creating details
- Creating stylized elements
- Creating materials in 3ds Max
- Color correcting materials
- Preparing materials for export
- Importing elements into a scene
- Adding lights to a scene
- Setting up V-Ray Renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 12s
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Using the exercise files1m 44s
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1. Blocking Out Basic Shapes
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Elements of stylization6m 12s
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Setting up shortcuts5m 55s
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Blocking out the basic shape4m 43s
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Blocking out the top portion6m 36s
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Blocking out the balcony6m 39s
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Creating the top antenna8m 18s
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Blocking out the door frame6m 45s
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Blocking out the front door5m 54s
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2. Adding Details to Basic Shapes
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Adding planks to the balcony8m 21s
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Adding planks to walls6m 21s
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3. Creating Stylized Details
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Adding the door to the front5m 21s
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Creating stylized flowers7m 26s
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Creating stylized grass10m 13s
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4. Creating Textures, Exporting, and Rendering
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Creating base texture in DDO5m 38s
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Adding lights to the scene4m 31s
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Setting up V-Ray renderer7m 21s
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Conclusion
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Next steps1m 54s
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