Join Brian Bradley for an in-depth discussion in this video New simplified skin shader, part of V-Ray 3.0 for 3ds Max Essential Training.
- If you are a regular subscriber…to the lynda.com online training library…you may already have watched the V-Ray two version…of this course released way back in March 2012.…If so you will be acquainted with our character head here,…which in that course was textured…using the same VRayFastSSS2 material as we see here.…The only difference in this instance being…that we're making use now of the skin pink preset…found in the general parameters rollout.…The resulting render from this setup,…if I just take a look at the image already captured…in the V-Ray frame buffer,…looks for a skin preset fairly decent.…
The problem however comes should we want to tweak…and (mumbling) direct our skin material in some way.…Because if I open up the Material Editor…and come into the Skin tab…you can see when I select the material…that the controls made available to us…aren't really designed specifically…with the creation of skin in mind.…In other words, the terminology used…in the material controls aren't skin or anatomy specific,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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