This video shows how to navigate within a viewport in KeyShot. George demonstrates how to pan, dolly, and orbit the camera as well as how to set focal length and other camera attributes.
- [Instructor] Now let's take a look at how to navigate…in a viewport using KeyShot.…Now, this is our main viewport here,…and this is always rendering, as we've seen before.…But we can navigate in this, so as we've seen,…we can select this control here, left-click and drag,…and we can tumble the camera.…We can select this tool here,…and then we can pan left, right, up, and down.…And then we can select this one here,…and again, left-click and drag to dolly in and out.…
Now there is an easier way to navigate,…and that's just by staying on the tumble command.…So when we go onto tumble, we can again left-click and drag…to tumble the camera, but, if we have a three-button mouse,…we can middle-click and drag to pan.…So again, left-click to tumble, middle-click to pan.…And then, if we have a middle mouse wheel,…we can roll that wheel to dolly in and out.…Now if you want to zoom the camera instead of dolly,…you can change the focal length.…
Now we can do that in one of two places.…We have our lens length here, and we can just change that,…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects