From the course: 3ds Max 2019 Essential Training
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Navigating in viewports - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Navigating in viewports
- [Instructor] To change your point of view in the 3D world, use the viewport navigation icons at the lower right of the 3ds Max main window. And that's way down here. We've got viewport controls. And they work in both orthographic and perspective viewports, but the controls will actually change depending upon which type of viewport you're in. The one you'll use first is probably pan, which is move. So, it looks like a little hand. Click on pan, and that allows you to move left and right or up and down. And likewise in an orthographic view, up and down or left and right. If we move in the perspective view, we're moving in a plain that's parallel to the current view. If we want to constrain that movement, we can hold down the shift key and drag, and we're moving only in left or right or trucking left and right. We can also hold down shift and drag up and down to pedestal up and down or just move in the world Z access. So, those are the pan controls. Now, it's a little bit of a misnomer…
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Contents
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Getting familiar with the interface3m 14s
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(Locked)
Customizing a workspace6m 19s
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(Locked)
Customizing viewport and grid colors4m 26s
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(Locked)
Creating and manipulating primitives5m 49s
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(Locked)
Transforming objects with Move and Rotate6m 15s
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(Locked)
Navigating in viewports6m 35s
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(Locked)
Choosing viewport shading modes4m 4s
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(Locked)
Saving time with keyboard shortcut hotkeys5m 41s
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(Locked)
Customizing hotkeys4m 29s
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(Locked)
Choosing a reference coordinate system8m 27s
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(Locked)
Manipulating objects around a transform center3m 42s
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(Locked)
Using the Scene Explorer outline2m 6s
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(Locked)
Configuring viewport layouts4m 16s
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(Locked)
Using Isolate Selection and Lock Selection2m 26s
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(Locked)
Selecting in window and crossing modes1m 51s
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