Join Aaron F. Ross for an in-depth discussion in this video Navigating the Scene Explorer, part of 3ds Max 2016 New Features.
- The Scene Explorer has been updated in 3ds Max 2016.…I hid it previously by pressing this button…on the main toolbar, Toggle Scene Explorer.…Press that button, it'll come back.…It may be docked, or it may be in a floating window.…If you get a floating window, you might want to drag it over…and dock it to the interface.…You will see that, if you go into the Tools menu,…there is a new set of menus for the Scene Explorer here.…Most significantly, there is a distinction…between a Global Explorer,…and these are the ones that you may be familiar with,…from an earlier version of Max,…and there are also new Local Scene Explorers,…and these are ones that you can create and customize.…
Local Scene Explorers are only saved in the current scene,…whereas these Global Explorers are available to all scenes.…To manage these, you can create new Local Scene Explorers…from this pulldown here.…I've got a Default Scene Explorer here,…and, if I click this pulldown button,…I get a simplified menu, and I can choose…a different display, such as, for example,…
AuthorAaron F. Ross
- Choosing a workspace
- Creating templates
- Importing and exporting models
- Mesh smoothing with OpenSubdiv
- Creating a physical camera
- Rendering Bokeh and motion blur effects
- Using the Camera Sequencer
- Working with state sets
Skill Level Intermediate
1. Interface and Templates
3. Physical Camera
4. Camera Sequencer
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