In this video, learn and understand the basics of viewports and navigation in 3ds Max. George discusses the various ways to view shaded and wireframe views of the 3D objects in the scene. He shows how to switch between orthographic and perspective views. He also shows how to navigate within both 3D and 2D viewports using a 3 button mouse.
- [Instructor] 3ds Max has a number of different ways…to navigate a scene within a viewport.…We can use what's called the ViewCube.…We can use what's called a SteeringWheel.…We can use icons on the interface itself,…or we can use just the mouse,…so let's go through all of the different ways…that we can navigate.…Now probably the most apparent way to navigate…is this object here, and this is called the ViewCube.…Now if we just left-click over this and drag,…you can see how we can orbit our view in the scene,…or we can get more specific.…
So if we click on one of these front facing ones…such as left, we can get a left view.…If I click up here, I can get a top view.…If I click over here, I can get a front view, and again…I can left-click and drag anywhere over that…to orbit to wherever I want.…If I want a more specific angular view, I can click…on the top corners to get a three quarters views,…or I can click on the corners to get more angular views,…and again I can middle-click and drag.…
I also have a home key here which will kind of zoom…
Author
Updated
11/1/2017Released
9/29/2016This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Duration
Views
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
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Introduction
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Introduction55s
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1. Certification Basics
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Using the Certiport website1m 27s
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2. Fundamental 3ds Max Skills
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The 3ds Max interface6m 1s
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3ds Max file types2m 17s
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Import third-party data4m 25s
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Set up and use scenes4m 8s
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Navigate viewports4m 53s
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Configure viewports5m 35s
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Transform objects4m 36s
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Duplicate and clone objects4m 18s
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3. Modeling Tools in 3ds Max
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Polygon modeling tools8m 40s
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Line tool creation methods6m 29s
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Edit splines4m 42s
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Work with ProBoolean tools8m 11s
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4. Cameras and Lighting
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Add attenuation and decay4m 48s
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Modify shadow parameters6m 2s
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Create volumetric effects3m 32s
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Work with photometric lights3m 15s
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Using atmosphere effects7m 10s
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5. Materials and Shading
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Understanding standard materials10m 11s
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Other types of materials10m 10s
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6. Rendering
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Assign 3ds Max renderers7m 4s
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Render scenes3m 31s
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7. Effects
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Understanding space warps8m 11s
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Configure particle systems7m 22s
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8. Animation
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Configure animation settings3m 29s
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Edit animation6m 44s
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Using the Motion Panel4m 12s
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Working with controllers5m 34s
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Create a path animation4m 28s
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9. Rigging
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Create bones6m 43s
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Add IK controllers5m 33s
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Using the Skin Modifier6m 7s
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Create simple bipeds6m 25s
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Animate bipeds5m 44s
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Conclusion
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Next steps27s
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Video: Navigate viewports