From the course: 3ds Max 2018: Mastering UVW Mapping
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Multi-tile UVs (UDIMs) - 3ds Max Tutorial
From the course: 3ds Max 2018: Mastering UVW Mapping
Multi-tile UVs (UDIMs)
- [Instructor] One mapping technique that is quite popular these days makes use of multiple zero to one UV spaces on a single mesh in order to gain higher texture fidelity. Using multi-tile UVs in 3ds Max is quite simple and so, let's take a look at how we'd go about doing that. Opening up the UV Editor then we see a number of UV clusters that could benefit from having higher texture resolution applied. For example, maybe in the project we are creating the camera needs to spend a lot of time close up to the robot's head. To make the selection easier, we will use a 3D view port and so, over in the command panel let's make sure that we are in polygons of object mode and that the select by XY element toggle is enabled. We can then click and drag in the view port to grab all of the head UV clusters and back in the UV Editor, let's repack these clusters by clicking and holding on the pack custom button and then select the Settings option. We can put a check in all of the boxes and then…
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Quick transforms for UV layout4m 29s
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Reshape UV elements3m 22s
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The Stitch rollout6m 29s
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Mapping with smoothing groups3m
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Relaxing UVs4m 35s
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The Arrange Elements tool set3m 17s
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Multi-tile UVs (UDIMs)4m 32s
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Rendering our UV layout5m 5s
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