How to Move and Rotate Pivot Points in 3ds Max 2013


show more Moving and rotating pivot points provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2013 Essential Training show less
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Moving and rotating pivot points

Another critical consideration for hierarchies is the position and orientation of the pivot point of each object. In this version of the robotArm, some of the pivot points are correct and some are not. For example, this shoulder object has its pivot point exactly in the center of this ball joint. I'll select the Rotate tool and turn it so you can see. This object however does not have its pivot point in the correct location, I'll undo that.

To move or rotate the pivot point, select the object and go to the Hierarchy panel, and the Pivot sub- panel is active by default. To move or rotate the Pivot, click on Affect Pivot Only, and now you'll see a new axis tripod that indicates the position and orientation of the pivot point. Don't confuse the pivot point with the Transform Gizmo, because they are two different things. The pivot point is a property of the object itself and the Transform Gizmo is merely a manipulator that you can use to move things around and rotate them.

Some...

Moving and rotating pivot points
Video duration: 3m 22s 7h 9m Beginner

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Moving and rotating pivot points provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2013 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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