And here, we have as you can see, a forces layer,…and if we just click the light bulb icon to un-hide it.…We may just be able to see the two…space swap icons that appear in the 3Ds Max Viewports.…The first, looking left to right in our top view,…would be gravity, and the second is a wind space swap.…The gravity options as you can see if I select it, are set as per default.…But our wind has had a little…bit of tweaking done to it.…Perhaps the first thing you will notice if I just script the…timeline here is that the Gismo our helper itself has been animated.…
This is to help generate a little bit of extra chaos…in our particle motion, as the wind swells around a little.…The motion has been created.…If I just come over to the motion panel and enter…the assigned controller rollout by adding to the rotation channel a list…controller, inside of which we have added a noise controller.…So as to give us a procedural system that can…easily be tweaked, in order to suit our shots needs.…If I just double-click the nice, you can see the settings in use.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
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