And here, we have as you can see, a forces layer,…and if we just click the light bulb icon to un-hide it.…We may just be able to see the two…space swap icons that appear in the 3Ds Max Viewports.…The first, looking left to right in our top view,…would be gravity, and the second is a wind space swap.…The gravity options as you can see if I select it, are set as per default.…But our wind has had a little…bit of tweaking done to it.…Perhaps the first thing you will notice if I just script the…timeline here is that the Gismo our helper itself has been animated.…
This is to help generate a little bit of extra chaos…in our particle motion, as the wind swells around a little.…The motion has been created.…If I just come over to the motion panel and enter…the assigned controller rollout by adding to the rotation channel a list…controller, inside of which we have added a noise controller.…So as to give us a procedural system that can…easily be tweaked, in order to suit our shots needs.…If I just double-click the nice, you can see the settings in use.…
Author
Released
10/21/2013- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
Duration
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Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome1m 35s
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What you should know1m 20s
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Using the exercise files1m 3s
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3ds Max project structure2m 36s
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1. Overview of the Particle Flow System
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Operators are the key5m 2s
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Making use of events5m 39s
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How tests work4m 20s
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Deconstructing a flow5m 51s
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How we use deflectors3m 32s
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Using the force3m 47s
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2. Adding and Building Flows
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3. Putting Operators to Work
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The Birth Grid operator4m 29s
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The Birth Group operator5m 5s
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The Birth Texture operator5m 41s
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The Transform operators6m 56s
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Speed operators5m 19s
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Shape operators6m 31s
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Utility operators4m 16s
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mParticle operators7m 3s
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4. Tests That Create Events
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Particle Age6m 2s
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Collision5m 38s
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Speed4m 52s
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Find Target7m 14s
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Lock/Bond4m 55s
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5. Creating Rain, Drip, and Splash Systems
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Creating rainfall6m 17s
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Motion through forces3m 54s
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Adding collision detection7m 25s
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Setting up the sculpt splash4m 45s
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Running across the surface6m 55s
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Final observations2m 43s
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Conclusion
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What's next?2m 1s
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Video: Motion through forces