Join Brian Bradley for an in-depth discussion in this video Motion capture setup, part of Animating in 3ds Max: Constraints, Controllers, and Wire Parameters.
- [Instructor] Whilst motion and performance capture…have become words and techniques…that many people are well-acquainted with,…due in part to their wholesale use…in the world of big-budget movies and games,…something that we may sometimes forget is that…much simpler forms of motion-capture can be used…to animate rigs of all kinds inside 3ds Max.…For instance, as we investigate our robot arm rig here,…we can see that we have the ability…to control a wide range of motions,…that include both position and rotation data.…
And of course, we could animate all of these…using standard keyframe animation techniques.…Often times though, a more fluid approach…to creating animation is going to be desired.…And so, what we're going to look at in this exercise…is how we might go about setting up…a simple motion-capture system for this rig,…right here inside 3ds Max.…Now if we have a reasonably high-tech input system,…one that has multiple controls,…we could set everything up, so that the motion we want…can all be captured in just a single session.…
- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- LookAT controllers
- Wire parameters
Skill Level Intermediate
3ds Max 2018: Mastering UVW Mappingwith Joel Bradley2h 31m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Stylized Environment for Animationwith Zaheer Mukhtar4h 44m Intermediate
3. Wire Parameters
What's next1m 6s
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