More about rigid body types


show more More about rigid body types provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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More about rigid body types

In this video, we just want to spend a minute or two digging a little deeper into the rigid body type itself. We want to have a look at the differences found in the three typical rigid body options that are generally made available to us. These are the dynamic, static, and kinematic rigid body types. Sometimes, depending on the software that we are actually using, we may come across slightly different terms such as active, passive, and animated rigid bodies. A dynamic, or active, rigid body object is much like an object in the real world.

It is subject to gravity and other forces present in the scene. It bumps into or collides with objects, effectively pushing them around the 3D environment and it itself can be pushed by these other objects in turn. To create this object interaction, simulation software will assign a piece of geometry in the scene a physical shape or mesh upon its creation as a rigid body type. This in itself is an option that's generally configurable, something tha...

More about rigid body types
Video duration: 3m 32s 3h 53m Intermediate

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More about rigid body types provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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