Join Brian Bradley for an in-depth discussion in this video More about rigid body types, part of MassFX and 3ds Max: Creating Simulations (2013).
In this video, we just want to spend a minute or two digging a little deeper…into the rigid body type itself.…We want to have a look at the differences found in the three typical rigid body…options that are generally made available to us.…These are the dynamic, static, and kinematic rigid body types.…Sometimes, depending on the software that we are actually using, we may…come across slightly different terms such as active, passive, and animated rigid bodies.…A dynamic, or active, rigid body object is much like an object in the real world.…
It is subject to gravity and other forces present in the scene.…It bumps into or collides with objects, effectively pushing them around the 3D…environment and it itself can be pushed by these other objects in turn.…To create this object interaction, simulation software will assign a piece…of geometry in the scene a physical shape or mesh upon its creation as a rigid body type.…This in itself is an option that's generally configurable, something that we…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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