Modifying hair and fur


show more Modifying hair and fur provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the 3ds Max 2010 Essential Training show less
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Modifying hair and fur

With believable hair and fur being fairly common these days on most animated characters, 3Ds Max has incorporated a handy little modifier to get the job done. Let's take a look at how it works. This is a file named Hair Modifier. Let's go ahead and select the object and get into the Modifier List. Under the World-Space Modifier category choose the Hair and Fur. Now it's pretty easy to see the changes made in the scene. Let's go ahead and render the Perspective View real quick.

As you can see, it's pretty straightforward applying hair to an object. Let's see if we can limit the hair to being only on the top half of the surface. To do that, we'll close the render and then open up the Hair and Fur modifier. At the sub-object level, click on Polygon. What we are going to do, in the Front view, we'll select the top half of surface as a series of polygons. Once you've done that, you will want to go back to the right-hand side and click on the Update Selection ...

Modifying hair and fur
Video duration: 7m 43s 15h 36m Beginner

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Modifying hair and fur provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the 3ds Max 2010 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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