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Modifying asset geometry

Modifying asset geometry: 3ds Max: Medical Product Visualization with Arnold
Modifying asset geometry: 3ds Max: Medical Product Visualization with Arnold

Modifying geometry is sometimes required to create detail that isn't currently in the instrument. These modifications are typically completed in 3ds Max. ZBrush is also used to retopologize geometry for specific detail and better mesh tessellation.

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Skill Level Intermediate
1h 23m
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