Find out how to create and manipulate shadows within 3ds Max. In this video, George shows the differences between raytraced and depth mapped shadows. He shows how depth map shadows can be modified to create hard or soft edged shadows using two parameters. He then shows the same process for raytraced shadows.
- [Instructor] Now let's take a look at how to control…shadows for standard lights within 3ds Max.…Now I have this basic scene here,…and we have one spotlight in the scene.…Now this spotlight is not currently casting shadows,…and that's one of the great things about computer graphics…and 3ds Max as well, is that…you don't have to have shadows on every light,…and it makes lighting and rendering your scene…that much more controllable.…So each light in 3ds Max can have shadows on or off.…
Now this light currently has the shadows off,…so all we have to do is go down here in the Modify panel…and turn shadows on.…And as you can see, we've got some shadows on our scene.…Now, if I keep that light selected,…let's go through some of the shadow parameters…for that light.…The first one is the actual color of the shadow.…So right now I have a black shadow,…but if I want to, I can turn up the value…and make that shadow a little bit more gray.…
Now if I move this view port just a little bit,…it will update, and there we go.…And there's a little bit more of a grey shadow.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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