From the course: 3ds Max 2019 Essential Training
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Modeling walls with the Extrude modifier - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Modeling walls with the Extrude modifier
- [Instructor] Concluding our chapter on spline modeling, let's do a little bit of interior architecture. I'm going to cerate some lines and rectangles and extrude them up with a modifier to create walls. This is the preferred workflow. There is a walls primitive in 3ds Max, but I don't recommend that you use it. The line-based workflow is much more flexible and much less likely to give you issues, especially if you need to perform operations such as Booleans to cut holes for doors and windows. In a previous movie, I created an image plane for this office floor plan that we see in the top veiwport here. In this scene I've also got some columns loaded in. Those are x-reffed in. Let's just hide those. I'll open up the layer explorer from its button on the main toolbar. And in the layer explorer we see that the columns layer is visible, so let's turn that off and make it invisible. Maximize the top view port. Click in that view and use alt-W to maximize the view. Zoom in with the wheel…
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Contents
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Creating shapes6m 25s
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(Locked)
Creating a loft compound object6m 49s
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(Locked)
Creating a freehand spline3m 44s
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(Locked)
Editing control vertex types3m 45s
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(Locked)
Editing Bezier splines7m 49s
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(Locked)
Rendering shapes3m 33s
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(Locked)
Setting shape detail with Interpolation4m 59s
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(Locked)
Revolving a surface with the Lathe modifier7m 23s
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(Locked)
Extruding with the Sweep modifier5m 37s
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(Locked)
Importing Illustrator paths to 3ds Max7m 19s
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(Locked)
Adding a Bevel modifier9m 57s
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(Locked)
Creating a TextPlus primitive10m 14s
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(Locked)
Modeling walls with the Extrude modifier8m 6s
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