Join Ryan Kittleson for an in-depth discussion in this video Modeling the upper body, part of Modeling a Character in 3ds Max.
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The shoulder area is a particularly tricky part of the anatomy to model because…of the wide variety of movements that shoulders must be able to make.…Shoulders can move, rotate, and twist in so many different ways that there is no…one single topology that will work perfectly for all animation needs.…The approach that we will take in this video is for an average setup that should…work well for most character designs.…As you get better at modeling, and as you work with setup artists, you should be…able to adapt what you learn here to a variety of situations.…
Before getting into the body, let's do one thing: I am going to make the…head objects frozen so that they don't get in the way of what I am doing with the body.…I'm just going to select everything and right- click. Go to Object Properties and Freeze.…The first thing I want to do with the body is establish the flow zone for…the shoulder and chest.…This part of the body has very specific ways that the muscles and joints move.…We want the edge flow to complement those deformations.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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