Join Ryan Kittleson for an in-depth discussion in this video Modeling the tongue and eyebrows, part of Modeling a Character in 3ds Max.
Now that we've got some of the heavy lifting out of the way, let's have a nice…relaxing section where we can casually make some of the simplest parts of the…character: the tongue and eyebrows.…They are pretty much just tweaked-out boxes, so it's not much work to make them.…This will also be a good review of some of the simple modeling techniques that…come in handy when doing all kinds of other modeling work.…Let's do the tongue first.…I want to move the view back a little bit so I can see the grid.…Let's start with making a box.…I'll go to the Create palette and click Box.…
Let's turn on Snaps, so that we can get this snapped more precisely to the grid.…I'll hit S. And I'll just drag out a box, so that it's equally spaced over the grid.…And right-click to lock it in.…I'll just hit S again to turn off Snaps, and let's turn on Edged Faces.…I'm going to change some of the creation parameters on this box.…I want a few more segments down the Width and the Length. Let's see, about…three Length Segments. Let's get 4 Width.…
Author
Released
8/30/2011- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome58s
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Using the exercise files2m 16s
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1. Overview of Character Modeling Tools and Skills
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Extruding edges and faces7m 42s
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Using Paint Deform8m 58s
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Working symmetrically5m 32s
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Using TurboSmooth4m 39s
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Setting up the image planes8m 28s
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Exploring edge flow4m 48s
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2. Modeling the Head
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Making the head and neck7m 55s
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Refining the mouth11m 24s
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Shaping the eyes10m 53s
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Building the nose6m 45s
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Crafting the ears6m 9s
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Making the teeth and gums10m 4s
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3. Modeling the Body
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Modeling the upper body9m 45s
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Fleshing out the body9m 22s
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4. Modeling the Hair
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5. Modeling the Clothes
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Modeling the pants7m 16s
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Modeling the belt5m 30s
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Making the belt loops6m 35s
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Creating the shirt9m 33s
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Making the shoes11m 59s
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6. Finishing the Model
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7. UV Mapping
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Refining the UVW layout7m 1s
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Conclusion
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What's next51s
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Video: Modeling the tongue and eyebrows