Join Ryan Kittleson for an in-depth discussion in this video Modeling the tongue and eyebrows, part of Modeling a Character in 3ds Max.
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Now that we've got some of the heavy lifting out of the way, let's have a nice…relaxing section where we can casually make some of the simplest parts of the…character: the tongue and eyebrows.…They are pretty much just tweaked-out boxes, so it's not much work to make them.…This will also be a good review of some of the simple modeling techniques that…come in handy when doing all kinds of other modeling work.…Let's do the tongue first.…I want to move the view back a little bit so I can see the grid.…Let's start with making a box.…I'll go to the Create palette and click Box.…
Let's turn on Snaps, so that we can get this snapped more precisely to the grid.…I'll hit S. And I'll just drag out a box, so that it's equally spaced over the grid.…And right-click to lock it in.…I'll just hit S again to turn off Snaps, and let's turn on Edged Faces.…I'm going to change some of the creation parameters on this box.…I want a few more segments down the Width and the Length. Let's see, about…three Length Segments. Let's get 4 Width.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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