Using the semi sphere created earlier, learn how to cut that in half and use a Slice modifier to quickly create a slice of an orange with the textures already in place with it, thus saving time and effort of retexturing the orange slice.
- [Instructor] In this video we're going to create…the slice of the orange.…You must be thinking why I haven't modeled this…in the previous chapter.…Well here is the answer.…What I would have done is created a sphere…and then I would have turned on the slice…and created a slice very quickly and easily.…But if I press F4 and I see the topology,…that's definitely very bad.…We have a lot of segments in this area…and we don't have much segments in this area.…This would be one problem.…
Secondly, we'll have two different materials.…One is the inner material and it would definitely be…very difficult to set that inner material…on this surface over here.…And the outer skin material on this surface over here,…that would definitely have taken time.…So another quick approach is using this…piece over here and quickly slicing that…and keeping the texture reserve.…So I'm going to show you how we can quickly…create a slice in less than a minute.…
I'll press Shift and drag and make a copy…and call that slice.…Hit OK.…Solo that out by pressing Alt + Q.…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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