Displace terrain mesh with a heightmap in 3ds Max.
- [Instructor] Modeling convincing terrains…can be challenging in 3ds Max,…because with the polygon object,…there's no way to adaptively tesselate the model…based upon screen size.…In other words in some programs…you have the ability to divide up…an object into triangles so that…near object polygons are smaller…in absolute world size than polygons…that are distant.…And in 3ds Max there's no method for that.…
However, we do have an alternate method…which is to use a ground plane,…which is a plane primitive that can…render at higher density at render time,…and additionally we can use a space warp,…or world space modifier, to displace that plane…in world space based upon a height map,…and that's what we see here in this image,…which is actually stolen from another course,…which is 3ds Max: Rendering with Arnold.…
In this demo, we'll look at how I created…the ground terrain here.…All right so let's go into 3ds Max and take a look.…Here's the scene in which we simply…have that architectural dome, and a camera,…and now we need a ground plane.…
AuthorAaron F. Ross
Skill Level Intermediate
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