Join Ryan Kittleson for an in-depth discussion in this video Modeling the pants, part of Modeling a Character in 3ds Max.
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Modeling clothing can be tricky because of the way it comes into such close…contact with the skin.…By creating the clothing directly from the body, not only does it become easier…to manage, but it's faster, since you already have the geometry created for it.…Because the pants are pretty much the same shape of the legs, we can just steal…what we've already made for the legs and repurpose it for the pants.…In order to extract the pants, we need to select polygons on the body that are…roughly in the same place as where the pant should be.…Let me show you a few selection tricks that will help us get what we want.…
I am going to go ahead and select Hank and make sure we can see our polygon edges.…And I want to move down to the legs where we can see those more closely.…Let's go into Polygon mode.…I am going to select one polygon here on the leg and then Shift+Select the…polygon next to it, and then do the same thing on the other leg, in the same…location. Ctrl+Click one and then Shift+Click one next to it.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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