Modeling modular street elements


show more Modeling modular street elements provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Modeling modular street elements

This video continues with the construction of the kit of street and sidewalk elements started in the previous one. I'll be focusing on construction techniques for sidewalks, building the linear elements that bridge between the corners and driveways. This video will particularly emphasize clean modeling practices, including attention to smoothing groups and optimizing polygon count while maintaining the correct look. We'll pick up in the model where we left off in the previous video. We have detailed ramps in place, proxy objects for sidewalks and corners, and detailed textured streets.

What I'll do is start to replace my proxy sidewalks, here's one, two, and three, with one sidewalk element in multiple pieces. I'll take two of the parts and delete them. Then I'll take the existing element for a sidewalk and make sure it's not an instance. Notice that the Make unique button is grayed out. For this sidewalk I really just need to optimize the poly count to check t...

Modeling modular street elements
Video duration: 3m 14s 5h 54m Intermediate

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Modeling modular street elements provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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