How to Model Modular Curbs, Gutters, and Ramps with 3ds Max


show more Modeling modular curbs, gutters, and ramps provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Modeling modular curbs, gutters, and ramps

Once the modular design of streets and sidewalks is done, we are ready to start building our kit of parts to add detail to the city. This video will show techniques for building driveways, curbs, and ramps, so that they can be placed as needed. We'll explore polygon modeling techniques for optimizing geometry while achieving the look of the most common place, the very sidewalk under our feet. In this model, I've finished replacing my proxy or placeholder streets with my actual streets, complete with mapping and texture, and the intersections sized to include the radius corner.

Now I am going to make part of my kit of parts for driveways and ramps. I have placeholders in of just boxes color coded that let me know that I need to put a driveway object there. What I'll do is I'll take this driveway and press Ctrl+V to clone as a copy and I'll move this clone off to the side temporarily. Because it's still a parametric box, I can put the Width Segments at 3, then conver...

Modeling modular curbs, gutters, and ramps
Video duration: 5m 7s 5h 54m Intermediate

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Modeling modular curbs, gutters, and ramps provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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