In this video, the juice inside the glass can again be modelled using the Line tool to create a basic shape outline. Additionally, by using the Lathe modifier, the basic 2D shape outline can then be converted into a 3D model.
- [Instructor] Now we are going to model…the juice inside the glass.…I will select my glass.…And in my Modify panel, I will change the name to Glass,…then solo this out by pressing Alt, Q,…and maximizing my Perspective view port, here.…I will press Control, V, and make sure that Copy is selected…and I will just rename it as Glass_Juice and hit Okay.…And again, press Alt, Q, to solo this out.…So I am currently selecting my Glass_Juice.…I'm going to delete the mass mode…and delete the edit poly on top of the shell.…
So I'm left with the shell modifier.…And making sure that the Select Interfaces…are checked in here.…With that, I will apply a fresh…edit poly modifier on top of that…and I will go to the Polygon mode.…And the inner polygons are selected here.…I will press Control, I, to select the inverted polygons…and hit delete to delete out everything else.…I'll turn off the edit poly for a second…and press M on my keyboard to open the Material Editor…and apply a material to my juice.…
Now, if I apply a mass mode over here,…
Author
Released
12/6/2017- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 12s
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Using the exercise files1m 24s
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1. Modeling Scene Assets
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Creating the bottle shape5m 37s
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Modeling the glass7m 4s
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Modeling the full orange5m 47s
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Modeling the half orange3m 8s
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Creating the leaf4m 53s
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2. Creating Lights and Materials
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Creating the basic lights5m 14s
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Creating the juice material7m 21s
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Creating the glass material4m 34s
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Creating the orange material7m 12s
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3. Compositing Render Passes in Photoshop
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Setting up HDRI file5m 23s
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Setting up V-Ray and lights5m 52s
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Adjusting materials4m 28s
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Adding background elements5m 45s
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Adjusting render passes5m 37s
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Color correcting objects5m 21s
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Using PixelSquid models3m 51s
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Conclusion
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Important notes3m 8s
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Video: Modeling juice inside the glass