In this video, I'll start out with a low-res mesh of my container and I'm…going to add some high-res detail to it, that then I can bake into a normal map and use.…I'm going start out here by taking this container which is already unwrapped,…and pressing Ctrl+V to clone it.…I'll clone it as a copy and name this ContainerHigh.…I'll right-click and Hide the Unselected low poly.…Now I'm going to start to subdivide these sides, first adding in their…corrugations and then denting them.…
I'll right-click and choose Convert to Editable Poly.…Now by polygon, I'm going to pick this long face here and subdivide.…I'll scroll down to the Edit Geometry rollout in the Modifier panel.…In the Edit Geometry rollout, there is Mesh Smooth.…I'm going to click on the dialog here for the settings and it pulls up the caddy.…I'm going to subdivide this by clicking on the plus and applying and continuing.…I'll subdivide it once, twice, three and four times.…This will give me places for my corrugations as well as adding dents.…
Author
Released
6/21/2012Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.
- Laying out the overall form
- Planning for modular textures and models
- Adding the framing components
- Laying out the UV coordinates
- Creating bump maps
- Painting diffuse textures
- Setting up a library of textures
- Converting bump maps to normal maps
- Testing maps
- Laying out a texture sheet for multiple tools
- Using a high poly to low poly workflow
- Baking out normals and ambient occlusion for rusty and dirty surfaces
- Modeling furniture
Skill Level Intermediate
Duration
Views
Related Courses
-
3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
-
Introduction
-
Welcome57s
-
Using the exercise files2m 22s
-
-
1. Modeling a Large Prop (Shipping Container)
-
Adding the side panels2m 33s
-
Unwrapping the sides2m 10s
-
Unwrapping one corner box2m 25s
-
2. Texturing the Shipping Container
-
Adding details to the doors2m 55s
-
Adding soft rust3m 57s
-
Adding rust bubbles3m 46s
-
Testing the maps5m 54s
-
3. Modeling Tools and Small Props
-
Modeling a sledgehammer2m 52s
-
Modeling a ladder5m 6s
-
Unwrapping for the ladder5m 47s
-
Placing the clean texture5m 51s
-
Painting galvanized steel6m 59s
-
Adding dirt and wear6m 48s
-
4. Modeling Furniture
-
Blocking out the basic form5m 26s
-
Refining the silhouette3m 31s
-
Unwrapping for the chair7m 53s
-
Painting the fabric6m 26s
-
Laying out the wood texture5m 49s
-
5. Painting a Wood Texture from Scratch
-
Adding knots3m 2s
-
6. Workflow and Integration
-
Overview of normal maps1m 45s
-
Overview of the pipeline2m 41s
-
Smoothing groups2m 50s
-
Adding hinges5m 42s
-
7. Sculpting and Painting in Mudbox
-
Painting in Mudbox5m 34s
-
8. Ambient Occlusion and Specularity
-
Painting a specular map6m 36s
-
9. Importing into Unity and Testing
-
Refining materials4m 37s
-
Conclusion
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Modeling a high-poly work for projection