In this video, learn how to create the half orange using the semi sphere option in Sphere Modifier and use Swift Loop and MeshSmooth modifier to give the edges a bit of thickness.
- [Instructor] In this video, we'll be creating…the half orange, and for that again I will go…to the create panel into sphere,…and making sure that the segments are set to 12.…In my top view port, I will create a sphere,…and then move that down to the position.…I will go to the modify panel and set the hemisphere…to point five here.…Currently this is basically facing downwards,…so I will go to the mirror option,…and it depends on which view you are currently working,…but change the axis, in my case, I'll change that to z axis,…so it basically faces upward, hit okay.…
I'm going to solo that out by pressing alt + q,…then pressing alt + w to maximize my view port,…press F4 to see the edge faces, and I will apply…and edit poly modifier.…Press one, select this vertex and hit delete,…and then I'll go to the bottom mode.…Select this border, press R, hold + shift,…and just add a segment here.…Then hold + shift and drag again,…add another segment, and then a last segment here.…Then I will scroll down and hit collapse.…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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