In this video, learn how to create the half orange using the semi sphere option in Sphere Modifier and use Swift Loop and MeshSmooth modifier to give the edges a bit of thickness.
- [Instructor] In this video, we'll be creating…the half orange, and for that again I will go…to the create panel into sphere,…and making sure that the segments are set to 12.…In my top view port, I will create a sphere,…and then move that down to the position.…I will go to the modify panel and set the hemisphere…to point five here.…Currently this is basically facing downwards,…so I will go to the mirror option,…and it depends on which view you are currently working,…but change the axis, in my case, I'll change that to z axis,…so it basically faces upward, hit okay.…
I'm going to solo that out by pressing alt + q,…then pressing alt + w to maximize my view port,…press F4 to see the edge faces, and I will apply…and edit poly modifier.…Press one, select this vertex and hit delete,…and then I'll go to the bottom mode.…Select this border, press R, hold + shift,…and just add a segment here.…Then hold + shift and drag again,…add another segment, and then a last segment here.…Then I will scroll down and hit collapse.…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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