In this video, learn how to create the glass using the Line tool and the Lathe modifier.
- [Instructor] Now we are going to create the glass.…For that, I will go to the Create panel…and under the Shapes parameter rollout, I will choose Line.…In my front viewport, I will press alt + w…to maximize my viewport and start creating the outline…for the glass.…I'll create a basic glass shape by left-clicking here…and then click here and then another click here,…and then right-click to end the creation process.…I'll go to the Modify panel, apply a lathe modifier…and set the alignment to minimum here.…
So we have this very basic shape of a glass.…I can always change that by going to the line…and choosing the vertex mode…and also clicking on the Show End Result…and slightly fixing that by moving around the vertices.…So I'll just bring that down…and try to give it some shape.…Now the glass model may seem easy…but there are couple of things that you need to keep in mind…in order to get photorealistic results from the glass.…Now to get good results, it should be a combination…or good geometry plus really good material.…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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