In this video, using the Sphere primitive, learn how to model the basic orange shape. Then, using the Edit Poly modifier and Extrude option, you can create some small details at the top of orange.
- [Narrator] Let's model the orange now.…But before we start the modeling process,…I would like to explain something very quickly, here.…I have this reference image, which, we will be following…it throughout this course, and this will be…the final angle.…Now, I am super sure that I will be…just taking a single render image.…My camera will never zoom in or move close…to this orange.…So I don't have to worry about the small detail…on top of the surface of this orange,…which usually is something like this…if I bring in the other reference image.…
If it was for a commercial and if I would know…that my camera would go very close…to the surface of orange, I would definitely…take my model to z brush or any other…sculpting application, such as mudbox,…and I will sculpt this small detail on top of that.…But since I'm sure that the camera will be…from quite distant, and these bumps won't be…that visible...…In fact, I can get some of the bumps out of this orange…by using a normal map or a displacement map.…And that is what we will be doing.…
- Setting up shortcuts for the user interface
- Creating the basic lights
- Reviewing the basics of V-Ray material
- Compositing render passes in Photoshop
- Adjusting materials
- Adding background elements
- Color correcting objects
- Using PixelSquid models
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Modeling Scene Assets
2. Creating Lights and Materials
3. Compositing Render Passes in Photoshop
Important notes3m 8s
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