Modeling the belt


show more Modeling the belt provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
please wait ...

Modeling the belt

Modeling the belt is another opportunity to practice some modeling tricks that go beyond the basic tools. Again, we can base the belt off of the existing pants model so that we can be guaranteed that it will fit perfectly. This is a cartoony character so I'll be simplifying things, rather than going for realism. My first thought when going to make the belt might be to extract some of these polys that are going around the waist. Let me turn on Edged Faces to show what I'm talking about. So I can grab some of these polygons right here around the waist of the pants; however, the edge loops in this area aren't evenly spaced.

If I were to extract these polygons, the belt would have uneven height. In this case, I'll first extract from a piece that I know to be even. The top edge of the pants where I extruded inwards for thickness has a uniform width, so let's select that ring of polys. I'm going to go into Editable Poly mode and go into Polygon mode, pick one of these, an...

Modeling the belt
Video duration: 5m 30s 4h 31m Intermediate

Viewers:

Modeling the belt provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
please wait ...