Join Ryan Kittleson for an in-depth discussion in this video Modeling the belt, part of Modeling a Character in 3ds Max.
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Modeling the belt is another opportunity to practice some modeling tricks that…go beyond the basic tools.…Again, we can base the belt off of the existing pants model so that we can be…guaranteed that it will fit perfectly.…This is a cartoony character so I'll be simplifying things, rather than going for realism.…My first thought when going to make the belt might be to extract some of these…polys that are going around the waist.…Let me turn on Edged Faces to show what I'm talking about.…So I can grab some of these polygons right here around the waist of the pants;…however, the edge loops in this area aren't evenly spaced.…
If I were to extract these polygons, the belt would have uneven height.…In this case, I'll first extract from a piece that I know to be even.…The top edge of the pants where I extruded inwards for thickness has a uniform width,…so let's select that ring of polys.…I'm going to go into Editable Poly mode and go into Polygon mode, pick one of these,…and then Shift+Select one next to it.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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