Join Zaheer Mukhtar for an in-depth discussion in this video Methods for creating stylized textures, part of 3ds Max: Stylized Environment for Animation.
- [Teacher] In this chapter, we're going to finish off everything including texturing, lighting, rendering and compositing. I am going to start off with texturing. Now there are several ways the stylized texture is created, and I'm going to discuss pros and cons of each and every one and also giving you a brief overview of how those processes are done, and then I will show you my method of creating texture. Now, the first method is creating hand painted texture and that too of course is creating that by painting the texture.
So once we have the model being created and completely unwrapped, all you do is that you bring your UVs into Photoshop, and then you start painting over your UVs with different colors and strokes. So you keep on changing colors and start painting at different and desired location. The problem with this approach is that it takes a lot of time. It could even take about like three to four hours to finish off just one texture.
Now, what could be an alternative way? Now I'm not going to use this method, though this is being the widely used method which is called hand painting texture, and one of the most effective methods. But I'm going to look for something that takes less time and still give me very nice results. Now coming back to my reference image, I'm going to show you the raw render that I have taken. And the reason I'm not going to use the hand painting technique is that most of the details that's being painted such as these cracks and these lines for the planks, I already have that in my model.
And once I take the render and I multiply the immunoclusion pass, I'm pretty sure I'll be getting all these nice details. So I'm not going to spend too much time on just painting that in my texture. Now, the second method, the first one we just discussed is hand painted which takes a lot of time, but kind of effective. The second method is very quick, and I am going to show you this texture which I have downloaded from cgtextures.com. You can download any texture of your choice and this is merely for demonstration purpose here.
So I'm going to duplicate this texture by pressing CTRL J so we can see along the progress that we made. With this newly created layer being selected, I'm going to go to Filter. Now why am I using Filter? If you remember, I discussed this earlier in this tutorial that the texture needs to have less noise and detail. So if I zoom in there's way too much detail going all around, and imagine if I put this detail over this model, this will become too much noise.
So let's just get rid of this detail pretty easy. I'm going to go to Filter, and choose Oil Paint here, and this is going to give me something like this. Now let's just play with the settings. I will increase this stylization to max, and I'm also going to increase the cleanliness so I can just make this texture as clean as possible. Now these settings would depend on what sort of texture you're using. If you're exactly following my values, you may be a bit of a different result.
Play around with these scales. So I'm going to reduce the scale, and also maybe I will just reduce the shine. Notice that when I decrease the shine, it actually loses a lot of detail and makes it kind of hand painted which actually I'm looking for. And also I can just play around with the angle or direction which may not seem effective in this case, but it does actually play important role in some cases. I'm going to hit OK now. I will press CTRL J again to make another copy, and then I will go to Filter, and this time I will choose Filter Gallery.
Now here as you can see with the application of this paint daubs filter, we already have got a different result. I can go with a different filter here, and each of these filters will give me different result. Now using these poster edges if I increase the thickness, I'm getting kind of a different hand stroke kind of effect here. If I just reduce the posturization effect, it gives me completely different results. So play around with these settings as well.
And now you're getting completely different sort of results here. If I hit OK, this will be another combination. Now one other thing I need to do. I will just select this previous one, press CTRL J, and take that copy up there, and I'm going to go again to Filter and Filter Gallery, and let's say I applied this poster edges and hit OK. For this same layer with that being selected, I will go to Filter again, and apply an oil paint again here.
Now if I play with the scale, let's see if the scale does something. No, it's not applying any effect to the texture. If I play around with this bristle detail, it's not going to affect anything. Now this particular shine detail is going to add a bit of more lining to my wood texture. If you want, you can keep that or just simply lower that down. If I lower my stylization, notice that the texture is being changed a bit.
If I decrease my cleanliness, it is going to bring a bit of more detail. Let's just keep the cleanliness to max, and hit OK. After that I can go again to Filter Gallery and try another filter such as this one, and increase the stroke size, and this will actually give me a different type of wood texture which I can use maybe for these edges if required. Now coming back to my texture, one last thing I'm going to do for the stylized texture is I will create a new layer here, and change the color to black and the second one to white, and hit OK.
And I'm going to press G to bring this gradient tool, and now I will zoom out by pressing CTRL and - button, and again pressing G, click and drag. Hold Shift so the line gets straight. And then release the mouse button, so you're going to get this gradient. Now make sure that the gradient type is set to circular or radial here. So you are going to get dark at the edges and light or white color at the mid, and then I'm going to change that to multiply.
Now this is what usually often artists do. They add kind of gradient at the edges or dark strokes at the edges. Now let me just keep turning off one by one these layers, and see the results that I got. So this is another sort of stylized texture. This could be another one that we can use and this was actually the original texture with lots of detail, and we can work that into less detail. Now there is one other technique I'm going to show you in the next video.
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
- Exploring the elements of stylization
- Analyzing a reference image
- Blocking out basic shapes
- Reshaping forms
- Creating details
- Creating stylized elements
- Creating materials in 3ds Max
- Color correcting materials
- Preparing materials for export
- Importing elements into a scene
- Adding lights to a scene
- Setting up V-Ray Renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop