From the course: Learning RealFlow

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Meshing at render time with RenderKit

Meshing at render time with RenderKit - RealFlow Tutorial

From the course: Learning RealFlow

Meshing at render time with RenderKit

- As we saw in Chapter 2, we can mesh a particle system to create a sequence of mesh objects. We could import that into a 3D program, such as Maya, using the RealFlow plugin. You'll see here we have the ability to import a BIN mesh sequence. And if we did that, we could render in any renderer. However, those BIN mesh sequences are very heavy on disk, and if you're rendering in mental ray, you can avoid that step by meshing at render time using the RenderKit plugin. I'll go to the RenderKit tab on the shelf here, and you can see we have the option to import a mesher object. Click on that button and navigate to RealFlow_projects/Chapter_5/05_04_renderkit/particles and choose the first BIN file in the sequence. This is a much heavier sequence than the one in the last exercise. This is going to be about 300 megabytes of data. Click Load. And if we scrub through, in the timeline we will see some particles. To get at the attributes for those particles, go to the Attribute Editor with the…

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