- As we saw in Chapter 2, we can mesh…a particle system to create a sequence of mesh objects.…We could import that into a 3D program,…such as Maya, using the RealFlow plugin.…You'll see here we have the ability…to import a BIN mesh sequence.…And if we did that, we could render in any renderer.…However, those BIN mesh sequences are very heavy on disk,…and if you're rendering in mental ray,…you can avoid that step by meshing at render time…using the RenderKit plugin.…
I'll go to the RenderKit tab on the shelf here,…and you can see we have the option…to import a mesher object.…Click on that button and navigate to…RealFlow_projects/Chapter_5/05_04_renderkit/particles…and choose the first BIN file in the sequence.…This is a much heavier sequence…than the one in the last exercise.…This is going to be about 300 megabytes of data.…Click Load.…
And if we scrub through,…in the timeline we will see some particles.…To get at the attributes for those particles,…go to the Attribute Editor with the Particles selected,…and you'll see it's of the node type RK Mesh,…
Author
Released
4/6/2015You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome58s
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Using the exercise files6m 43s
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1. Getting Familiar with RealFlow
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Setting preferences3m 44s
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Browsing the interface2m 25s
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Navigating in views1m 8s
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Layout views and panels3m 19s
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Choosing shading modes1m 44s
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2. Particle Simulation
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Importing a 3D scene5m 6s
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Creating an emitter3m 30s
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Adding a gravity daemon2m 11s
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Simulating surface tension2m 41s
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Setting an initial state3m 14s
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Keyframing node parameters2m 12s
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Building a particle mesh8m 8s
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Adjusting mesh parameters7m 56s
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3. Hybrido Simulation
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Setting the scene4m 19s
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Creating a Hybrido domain4m 38s
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Controlling cell size4m 9s
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Adding a foam emitter4m 34s
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Building a HyMesh8m 24s
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4. RealWave with Caronte Rigid-Body Simulation
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Creating a RealWave surface2m 40s
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Adding modifiers4m 35s
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Making an active rigid body5m 54s
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Setting center of gravity2m 57s
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Adding crest splash5m 14s
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Killing particles with k Age2m 45s
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Adding object splash4m 20s
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5. Interoperability with 3D Applications
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Exporting and importing6m 41s
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Using the Alembic format3m 26s
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Rendering with mental ray2m 35s
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Conclusion
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Goodbye59s
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Video: Meshing at render time with RenderKit