Join Aaron F. Ross for an in-depth discussion in this video Mesh smoothing with OpenSubdiv, part of 3ds Max 2016 New Features.
- Another interesting development in the world…of interoperability is OpenSubdiv.…This is an open source version of the classic Catmull–Clark…subdivision surface algorithm for smoothing meshes.…With OpenSubdiv implemented in various applications…such as 3ds Max and Maya,…when you open up a smoothed mesh…it will look exactly the same in each of those programs.…And we do not have to actually bake the mesh out…to a very high level of detail…in order to preserve the quality of the mesh object…because it gets smoothed in the target program…exactly the same way it was smoothed in the original.…
I've got a Maya scene that was saved out to FBX…and because FBX also understands OpenSubdiv…what we will get is not a final baked version…of a character head but in fact a control cage or base mesh…with an OpenSubdiv modifier applied automatically.…Let's open it up and take a look.…Go up to the Application menu…and choose Import.…We're taken to our current project's import folder.…
And within there you'll see…02_04_open_subdiv.fbx.…
AuthorAaron F. Ross
- Choosing a workspace
- Creating templates
- Importing and exporting models
- Mesh smoothing with OpenSubdiv
- Creating a physical camera
- Rendering Bokeh and motion blur effects
- Using the Camera Sequencer
- Working with state sets
Skill Level Intermediate
1. Interface and Templates
3. Physical Camera
4. Camera Sequencer
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