From the course: 3ds Max 2021 Essential Training
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Merging scenes - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Merging scenes
- [Instructor] One of the most common commands in scene layout is merge, which will allow you to import another 3ds Max document into the current scene. And that's done from the file menu, file import. And there are a bunch of commands in here. If you want to import a foreign file format such as an AutoCAD scene, then you would choose import. But if you want to bring in another 3ds Max scene, choose merge. The merge file dialog opens up, and we want to choose a .max document to import into the current scene. The one I have open currently is 03_05_merge.max. And I've got three more .max files, beam, column and cross beam. Each one of these is a part of a pergola, which has a shade structure for vines to grow on. I'll choose 03_05_merge_column.max and click open. Then we get the merge dialogue, in which we need to choose which components of the scene we want to merge. And there's only one object in here. I'll choose that…
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Contents
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Specifying display units5m 22s
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Specifying system units4m 38s
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Defining the home grid4m 44s
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Saving a maxstart.max template scene3m 11s
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Merging scenes5m 4s
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Duplicating object instances with Array4m 22s
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Clone objects with transforms1m 15s
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Introducing snap4m 36s
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Precision transforms with Grid and Snap4m 38s
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Outlining object names with Scene Explorer3m 53s
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Collecting objects in groups5m 4s
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Managing display layers3m 43s
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Controlling object and layer display properties5m 4s
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Understanding XREF external references3m 4s
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Creating an XREFrecord6m 52s
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Moving objects in reference coordinate systems5m 14s
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Rotating objects in reference coordinate systems4m 5s
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Manipulating objects around a Transform Coordinate Center4m 23s
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Using Isolate Selection and Lock Selection2m 25s
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Selecting in Window and Crossing modes4m
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