- At this point in the creation of our substance,…we are ready to take a look at how we created…the metallic map for the nail portions of our mesh.…Which, at this moment in time,…are not looking particularly metallic at all.…If I zoom into the metallic frame then,…you can see that we are once again…making use of our friend, the SVG node as a mask.…Now, although here I am utilizing a copy…of the very same node that we made use of earlier,…in a typical production workflow,…we probably wouldn't want to create…multiple versions of a resource as I have here.…
More than likely, we would simply…make use of a single instance and…then drag connections from the output…to anywhere in the graph that it was needed.…To make the flow that we are using here…nice and readable though, I decided,…as I say, to make use of a copy instead.…So, what have we actually done here…to create our metallic map?…Well, first of all, we have inverted…our SVG node, simply because we now…want the nails, so the white areas,…to be metallic and the black areas,…
Author
Released
12/3/2015- Modeling the wood frame
- Adding structural reinforcements
- Creating nails with primitives
- Unwrapping the wood and nails
- Combining UV elements
- Exporting the FBX file
- Creating the shader in Substance Designer
- Simulating weathering and edge wear
- Importing the mesh in Unreal Engine
- Applying the substance
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 30s
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Gamma handling1m 27s
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1. Modeling the Wood
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Planning it all out4m 28s
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Creating the cross boards5m 31s
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2. Nailing It All Together
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Starting with a primitive5m 39s
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Adding extra elements4m 57s
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Putting the nails in place3m 14s
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3. Unwrapping & Exporting Geometry
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Unwrapping the wood: Part 12m 54s
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Unwrapping the wood: Part 26m 51s
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Unwrapping the nails5m 14s
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Finishing the crate assembly6m 19s
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Exporting the fbx4m 11s
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4. Creating the Shader
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Creating the grain details6m 25s
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Weathering the wood5m 38s
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Creating the wood diffuse4m 41s
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Creating the nail diffuse3m 27s
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5. Bringing It All Together in Unreal Engine 4
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Importing the mesh3m 5s
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Conclusion
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What next?1m 53s
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Video: Masking the nails for a metallic map