From the course: 3ds Max 2021 Essential Training
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Mapping bitmap image files - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Mapping bitmap image files
- [Instructor] For bitmap textures or image file maps, we have options. We can use the 3DS max legacy bitmap node or we can use the new OSL bitmap nodes. Going forward, I do recommend using OSL. The reason is that it gives us far more control over mapping coordinates or UV parameters. For example, we can control the mapping coordinates for multiple bitmaps at the same time from a single control. That will save us time and ensure that all the bitmaps share the same mapping coordinates. Let's create an OSL bitmap lookup node. Right click in the material editor graph and choose maps, OSL, bitmap lookup. Once that's created, we're prompted to select a file and if you're not taken to your current project's scene assets images then you'll need to navigate to that location. And here I am within my current project's scene assets images and the file I want is tiles travertine versailles color dot jpg. Select that and click open.…
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(Locked)
Using the Slate Material Editor4m 1s
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Assigning materials to objects3m 58s
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Managing scene materials6m 5s
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Managing sample slots4m 52s
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Saving a material library4m 44s
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Physical Material color and roughness5m 52s
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Physical Material reflection parameters6m 36s
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Controlling viewport material shading8m 25s
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Controlling material sample size3m 40s
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Creating a 3D procedural map2m 8s
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Art directing 3D map parameters7m 46s
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Mapping bitmap image files6m 2s
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Projecting UVs with UVW Map4m 29s
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Using Real-World Map Size5m 14s
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Restoring links with Asset Tracking5m 24s
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