From the course: 3ds Max 2021 Essential Training
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Manipulating tangents in the Curve Editor - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Manipulating tangents in the Curve Editor
- [Instructor] In the last movie, we saw how to change the interpolation between key frames by choosing a different interpolation type. Now we'll explore this a bit more and see how to edit interpolation by manipulating tangent handles. I've got the curve editor open with my camera selected. If a selected key frame is of the type auto tangent or spline, then it will display a line or lines which are the tangents. At the end of the tangents are handles to control the shape of the inerpolation. If I want the transition out of the key frame to happen more slowly, I can lengthen its tangent handles. For example, we can go to the x-position track. Frame horizontal and value extents. Select the key frame at frame zero. And lengthen that handle. Create a slower slow-out or ease out. If I click and drag, I'll move that tangent handle both horizontally and vertically. That can be problematic in this case, because, for…
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(Locked)
Understanding hierarchies3m 44s
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Moving pivot points5m 10s
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Rotating pivot points4m 13s
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Prioritizing rotation axes6m 6s
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Linking objects4m 38s
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Locking transforms4m
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Correcting and avoiding scale issues5m 18s
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Choosing frame rate and playback speed5m 23s
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Choosing the active time segment6m 28s
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Creating keyframes in Auto Key mode3m 24s
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Creating keyframes in Set Key mode6m 7s
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Editing keyframes in the Track Bar Timeline6m 50s
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Editing keyframes in the Dope Sheet7m 7s
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Editing keyframes in the Curve Editor6m 14s
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Editing interpolation in the Curve Editor5m 1s
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Manipulating tangents in the Curve Editor5m 25s
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Editing a trajectory with a motion path5m 9s
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