From the course: 3ds Max 2019 Essential Training
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Manipulating objects around a transform center - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Manipulating objects around a transform center
- [Instructor] Normally, when an object is transformed, it's transformed relative to its pivot point or anchor point, but we can change that behavior and make it so that, for example, a selection of objects will rotate around a common center. And that's accomplished from this button up here, which is variously labeled depending upon which option is chosen, but it's the Use Transform Coordinate Center fly-out, and it has three options: Pivot Point, Selection Center, and Reference Coordinate Center. So I'm going to just set this back to its default up here, which is Pivot Point, and I'm going to change my reference coordinate system over to View, or World, doesn't matter which, but it just can't be Gimbal in this case, otherwise we won't be able to see the effect. So I'm in View Coordinate System, which is the default, and I'm in Use Pivot Point Center. I'll drag a selection rectangle around these two sofas, and the table, and the dodecahedron. And as soon as I did that, this icon…
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Contents
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Getting familiar with the interface3m 14s
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(Locked)
Customizing a workspace6m 19s
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(Locked)
Customizing viewport and grid colors4m 26s
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(Locked)
Creating and manipulating primitives5m 49s
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(Locked)
Transforming objects with Move and Rotate6m 15s
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(Locked)
Navigating in viewports6m 35s
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(Locked)
Choosing viewport shading modes4m 4s
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(Locked)
Saving time with keyboard shortcut hotkeys5m 41s
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(Locked)
Customizing hotkeys4m 29s
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(Locked)
Choosing a reference coordinate system8m 27s
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(Locked)
Manipulating objects around a transform center3m 42s
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(Locked)
Using the Scene Explorer outline2m 6s
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(Locked)
Configuring viewport layouts4m 16s
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(Locked)
Using Isolate Selection and Lock Selection2m 26s
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(Locked)
Selecting in window and crossing modes1m 51s
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