From the course: 3ds Max 2022 Essential Training

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Manipulating objects around a transform center

Manipulating objects around a transform center - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Manipulating objects around a transform center

- [Instructor] The center of an object, is it's pivot point or anchor point. Normally when we move rotate or scale an object the transforms are calculated relative to the pivot point. We can change that behavior and make it so that for example a selection of objects will rotate around a common center. That's accomplished from this button up here on the main toolbar it's called the use transform coordinate center flyout. And the tool tip displays the active mode. And the default mode is pivot point. This command allows us to set a temporary transform center for a selection. The effects of the transform coordinate center options are easiest to see when the reference coordinates system is set to view or world. I'll grab the rotate tool and then drag a selection rectangle around these pieces of furniture. And as soon as I do that, the icon up here changed. It now reads out use selection center. Making a multi object selection…

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