From the course: 3ds Max 2022 Essential Training
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Manipulating objects around a transform center - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Manipulating objects around a transform center
- [Instructor] The center of an object, is it's pivot point or anchor point. Normally when we move rotate or scale an object the transforms are calculated relative to the pivot point. We can change that behavior and make it so that for example a selection of objects will rotate around a common center. That's accomplished from this button up here on the main toolbar it's called the use transform coordinate center flyout. And the tool tip displays the active mode. And the default mode is pivot point. This command allows us to set a temporary transform center for a selection. The effects of the transform coordinate center options are easiest to see when the reference coordinates system is set to view or world. I'll grab the rotate tool and then drag a selection rectangle around these pieces of furniture. And as soon as I do that, the icon up here changed. It now reads out use selection center. Making a multi object selection…
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Contents
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Specifying display units5m 22s
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Specifying system units4m 38s
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Defining the home grid4m 44s
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Saving a maxstart.max template scene3m 11s
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Merging scenes5m 4s
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Duplicating object instances with Array4m 22s
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Clone objects with transforms1m 15s
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Introducing snap4m 36s
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Precision transforms with Grid Snap4m 38s
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Outlining object names with Scene Explorer3m 53s
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Collecting objects in groups5m 4s
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Managing display layers3m 43s
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Controlling object and layer display properties5m 4s
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Understanding XRef external references3m 4s
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Creating an XRef record6m 52s
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Moving objects in reference coordinate systems5m 14s
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Rotating objects in reference coordinate systems4m 5s
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Manipulating objects around a transform center4m 23s
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Using Isolate Selection and Lock Selection2m 23s
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Selecting in Window and Crossing modes4m
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