Manage materials stored in sample slots.
- [Instructor] In the previous movie we saw that…scene materials are listed in their own section…in the Material Map Browser…but that we can have additional nodes…in the view or graph here…that are not assigned in the scene.…And you might think that would be a way…that you could build up a library.…Maybe just have a tab here that had…lots and lots of nodes kind of stored there.…We could even make another tab.…We could right-click up here and create a new view…and now we have two from which to choose…and you might think, again,…that you could just fill this up with stuff.…
However, eventually you'll run into some performance issues…and really I don't recommend…using this…editing area as a storage zone.…I'm going to delete that view actually.…I'm not going to use it.…Just delete it.…Go back to View1.…So if you want to store materials…that are not assigned onto objects…what should you do?…Well there's a section for that…called Sample Slots down here.…Now if you open this up sometimes you'll get some errors…and I did get a lot of errors this time.…
Author
Released
3/22/2018Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Appropriate for all
Duration
Views
Related Courses
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3ds Max 2018 Essential Training
with Aaron F. Ross10h 10m Beginner -
3ds Max: Advanced Lighting (2017)
with Aaron F. Ross2h 52m Advanced -
3ds Max: Advanced Materials (2017)
with Aaron F. Ross2h 34m Intermediate
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Introduction
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Welcome1m 15s
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Using the Exercise Files3m 9s
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1. Setup
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Choosing a workspace2m 37s
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Using project folders4m 15s
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2. 3ds Max Interface
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Customizing a workspace6m 19s
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Navigating in viewports6m 35s
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Customizing hotkeys4m 29s
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Configuring viewport layouts4m 16s
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3. Scene Layout
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Specifying display units4m 43s
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Specifying system units4m 41s
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Defining the home grid4m 38s
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Creating an image plane9m 50s
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Managing display layers6m 26s
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Merging scenes3m 32s
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4. Spline Modeling
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Creating shapes6m 25s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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5. Parametric Modeling with Modifiers
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6. Polygon Modeling
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Adding edges with Quickslice4m 30s
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Creating doors6m 39s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Welding vertices4m 47s
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7. Subdivision Surface Modeling
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Using Soft Selection5m 14s
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Baking subdivisions4m 2s
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8. Freeform Modeling
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Using Paint Deform Brushes5m 43s
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Setting paint options3m 16s
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Setting brush options4m 52s
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Adjustment with Move Conform3m 32s
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9. Camera Techniques
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Enabling safe frames5m 50s
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Setting up a free camera2m 57s
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Setting rotation axis order4m 57s
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10. Lighting
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Assigning a diffuse material2m 52s
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Creating photometric lights2m 39s
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Adjusting light shape5m 59s
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Adjusting light distribution3m 16s
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Creating a sun and sky7m 8s
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Using the Light Explorer3m 26s
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11. Materials
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Managing scene materials3m 21s
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Managing sample slots3m 20s
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Saving material libraries3m 48s
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12. Mapping Textures
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Designing 3D procedural maps6m 17s
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Mapping bitmap image files3m 25s
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Projecting UVs with UVW Map7m 30s
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Using Real-World Map Size3m 36s
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Mapping with vector art2m 51s
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13. Hierarchies
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Understanding hierarchies3m 50s
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Prioritizing rotation axes5m 27s
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Linking objects6m 4s
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Locking transforms3m 55s
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14. Keyframe Animation
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15. Rendering
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Choosing a renderer6m 24s
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Choosing render options4m 22s
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Rendering an image sequence4m 49s
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Conclusion
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Video: Managing sample slots