This video shows how to manage the objects in a KeyShot scene. George shows how to navigate hierarchies and select objects. He also demonstrates how to hide and show objects.
- [Instructor] When you work with scenes in KeyShot,…you often need to manage the objects within the scene.…So let's take a look at the scene tab in KeyShot.…Now we can find it over here in the project window,…and we have this tab here for scene.…And if we want, we can click on this little double…or triple dot here, we can actually pull down…to see everything that's in the scene.…And as you can see, this particular scene…has a main node for the camera itself,…and then we have sub-nodes.…This one here is for the bellows of the camera.…
This is for what we call the bellows assembly.…And as you can see, if I were to tumble around here,…you can see that that's just those objects.…And in fact, if I hit this little plus sign here,…you can see that we have all sorts…of different objects here, we have the rivets,…we have the actual mechanism, and so on.…And if I want, I can hit…this little minus sign here to collapse that.…So again, with the lens assembly, we have all sorts…of things from the glass on the lens…to the actual metal that holds that together.…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects