How to Create Shoes in Character Modeling in 3ds Max


show more Making the shoes provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Making the shoes

Modeling the shoes is a good exercise in creating hard-surface objects. Those are objects that require a certain precision, or edge hardness, and can be tricky because you have to be a lot more careful with their construction. Organic objects like characters and clothing can get away with varying levels of imperfection; however, many manufactured objects need to be made with a close attention to surface and the edge quality, so that they don't appear soft or mushy. As before, we can build a shoe with polygons borrowed from the body, but first let's shape the foot a little bit so that it fits better in the shoe.

For one, the bottom of the shoe is flat, and the foot has weight on it, so it should be flat as well. I am going to select the body, and let's make sure we can see all the edged faces. And I also want to put a Symmetry Modifier on it so that the changes we make to one side of the body will happen to the other. And every time I put a Symmetry on I want to make sure tha...

Making the shoes
Video duration: 12m 0s 4h 31m Intermediate

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Making the shoes provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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