Join Ryan Kittleson for an in-depth discussion in this video Making the shoes, part of Modeling a Character in 3ds Max.
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Modeling the shoes is a good exercise in creating hard-surface objects.…Those are objects that require a certain precision, or edge hardness, and can be…tricky because you have to be a lot more careful with their construction.…Organic objects like characters and clothing can get away with varying levels of imperfection;…however, many manufactured objects need to be made with a close attention to…surface and the edge quality, so that they don't appear soft or mushy.…As before, we can build a shoe with polygons borrowed from the body, but first…let's shape the foot a little bit so that it fits better in the shoe.…
For one, the bottom of the shoe is flat, and the foot has weight on it, so it…should be flat as well.…I am going to select the body, and let's make sure we can see all the edged faces.…And I also want to put a Symmetry Modifier on it so that the changes we make to…one side of the body will happen to the other.…And every time I put a Symmetry on I want to make sure that it didn't…unintentionally weld any verts.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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