From the course: 3ds Max: Stylized Environment for Animation
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Making the roof and walls from planks - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Making the roof and walls from planks
- Now that we have looked into how to create the plank, I have gone ahead and created several variation of the planks, as you can see here. There isn't anything difficult or fancy I did. Just the same way, I have cracks on both side of this one, then a large crack here, and a crack in the middle of this plank, and then slightly breakage at two different ends on this one, one large kind of crack here, and breakage at three different points. Notice that I have kind of made the edges irregular on most of these planks. So I should be adding kind of more to the stylization. This one I kept fairly straight, and this one I kept for reusing later, or if I want to have a perfect plank. So once you have these variations, and like I said, the variation I created the same way, adding cut using the cut tool and then moving the vertices inward and applying a different smoothing group to the inner polygons. And this way I have achieved these variations. Now, the next step would be to create planks…
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Contents
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Creating and unwrapping wooden planks7m 23s
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(Locked)
Adding cracks to the wooden planks8m
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(Locked)
Making the roof and walls from planks7m 25s
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(Locked)
Placing planks on the roof5m 2s
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(Locked)
Reshaping planks for a triangular roof7m 48s
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(Locked)
Finishing the triangular roof portion5m 11s
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(Locked)
Adding planks to the balcony8m 21s
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(Locked)
Adding planks to walls6m 21s
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(Locked)
Adding the base to the balcony4m 16s
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