Join Brian Bradley for an in-depth discussion in this video Making reflective materials, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this exercise, we're going to take a look at creating…a basic highly reflective metal material that,…just like our earlier glass, could again…be used as starting or jumping off point from which…a much more complex metal could be created.…Let's again start by pulling up the Material Editor,…creating a new work space tab, and calling it Metals.…We will also want a new Vray material…so let's drag one of those onto the canvas…and for now name it Chrome.…As with our glass material the Diffuse controls here…won't be adding any actual color to the metal…that we're creating although they will definitely…have an effect on its final look.…
To avoid any artificial lightening of our metal…by the Diffuse property then let's go ahead…and set the Diffuse color to black.…As a really pure and expensive chrome would sit…pretty close, as far as the eye was concerned,…to completely reflective let's for now set our…Reflection value to something like 250…and then double click the material header to enlarge…the material preview and from the Editor toolbar…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 56m Intermediate
Introduction and Important Information
V-Ray 3.1 to 3.3 Updates
V-Ray 3.4 to 3.6 Updates
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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