Join Brian Bradley for an in-depth discussion in this video Making reflective materials, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this exercise, we're going to take a look at creating…a basic highly reflective metal material that,…just like our earlier glass, could again…be used as starting or jumping off point from which…a much more complex metal could be created.…Let's again start by pulling up the Material Editor,…creating a new work space tab, and calling it Metals.…We will also want a new Vray material…so let's drag one of those onto the canvas…and for now name it Chrome.…As with our glass material the Diffuse controls here…won't be adding any actual color to the metal…that we're creating although they will definitely…have an effect on its final look.…
To avoid any artificial lightening of our metal…by the Diffuse property then let's go ahead…and set the Diffuse color to black.…As a really pure and expensive chrome would sit…pretty close, as far as the eye was concerned,…to completely reflective let's for now set our…Reflection value to something like 250…and then double click the material header to enlarge…the material preview and from the Editor toolbar…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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