I've put the fabric texture on my chair and I'm ready to get some other things on.…It looks a little flat, so I'm going to build a normal map for it based on that…fabric, so that as part of my atlas, I've got a normal and a diffuse.…These can either be two separate images or actually depending on how it's…mapped, you can use the same one.…It's very common in an atlas to have some of it be the color, some of it…be the specularity and some of it be a normal all within one image…that simply gets reloaded and used over and over and over in the game engine.…
I'm going to build up a separate normal texture, so I have one for diffuse…and one for normal.…To make this look a little better and be able to tell what I'm doing, I'm going…to get a little different lighting going on in my scene.…I'll choose Create and under Standard lights, Omni.…I use Omni as a lot as just point lights to show off specularity or normals in a game.…That way I've got a quick test going on here in 3ds Max.…We could get more exotic, but really, I just care that it's working.…
Author
Released
6/21/2012Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.
- Laying out the overall form
- Planning for modular textures and models
- Adding the framing components
- Laying out the UV coordinates
- Creating bump maps
- Painting diffuse textures
- Setting up a library of textures
- Converting bump maps to normal maps
- Testing maps
- Laying out a texture sheet for multiple tools
- Using a high poly to low poly workflow
- Baking out normals and ambient occlusion for rusty and dirty surfaces
- Modeling furniture
Skill Level Intermediate
Duration
Views
Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome57s
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Using the exercise files2m 22s
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1. Modeling a Large Prop (Shipping Container)
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Adding the side panels2m 33s
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Unwrapping the sides2m 10s
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Unwrapping one corner box2m 25s
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2. Texturing the Shipping Container
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Adding details to the doors2m 55s
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Adding soft rust3m 57s
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Adding rust bubbles3m 46s
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Testing the maps5m 54s
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3. Modeling Tools and Small Props
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Modeling a sledgehammer2m 52s
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Modeling a ladder5m 6s
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Unwrapping for the ladder5m 47s
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Placing the clean texture5m 51s
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Painting galvanized steel6m 59s
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Adding dirt and wear6m 48s
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4. Modeling Furniture
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Blocking out the basic form5m 26s
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Refining the silhouette3m 31s
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Unwrapping for the chair7m 53s
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Painting the fabric6m 26s
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Laying out the wood texture5m 49s
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5. Painting a Wood Texture from Scratch
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Adding knots3m 2s
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6. Workflow and Integration
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Overview of normal maps1m 45s
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Overview of the pipeline2m 41s
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Smoothing groups2m 50s
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Adding hinges5m 42s
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7. Sculpting and Painting in Mudbox
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Painting in Mudbox5m 34s
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8. Ambient Occlusion and Specularity
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Painting a specular map6m 36s
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9. Importing into Unity and Testing
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Refining materials4m 37s
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Conclusion
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Video: Making a normal map for the fabric