Making the head and neck


show more Making the head and neck provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Making the head and neck

A good head structure will set the stage for the ear, as well as create good anatomy for the neck. Sure, this section doesn't deal with parts of the body that are as exciting as the eyes and mouths, but it's an important step. It's also good practice with extruding and tweaking. We can build off of the model as we already have it to create the head and neck. First let's continue extending the face out towards the rest of the head. I want to zoom in here in Perspective view and select a lot of these edges around the face, and let's make sure we go down into Editable Poly, and also make sure that we can see the end result.

I'm going to go into Edge mode here and just zoom in. I'm going to hit Alt+W to go full screen. I'm just going to hold down Ctrl as I go around and select all these edges, and let's just extrude them back. Go into Move mode and hold down Shift as you move backwards. All right, let's see what this looks like in the other views. Okay, s...

Making the head and neck
Video duration: 7m 55s 4h 31m Intermediate

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Making the head and neck provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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