Join Ryan Kittleson for an in-depth discussion in this video Making the head and neck, part of Modeling a Character in 3ds Max.
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A good head structure will set the stage for the ear, as well as create good…anatomy for the neck.…Sure, this section doesn't deal with parts of the body that are as exciting as…the eyes and mouths, but it's an important step.…It's also good practice with extruding and tweaking.…We can build off of the model as we already have it to create the head and neck.…First let's continue extending the face out towards the rest of the head.…I want to zoom in here in Perspective view and select a lot of these edges…around the face, and let's make sure we go down into Editable Poly, and also…make sure that we can see the end result.…
I'm going to go into Edge mode here and just zoom in.…I'm going to hit Alt+W to go full screen.…I'm just going to hold down Ctrl as I go around and select all these edges, and…let's just extrude them back.…Go into Move mode and hold down Shift as you move backwards.…All right, let's see what this looks like in the other views.…Okay, so it's not quite lining up. And we could tweak by hand.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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