Join Ryan Kittleson for an in-depth discussion in this video Making fingers and finishing the hand, part of Modeling a Character in 3ds Max.
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The fingers are a fun chance to do some stylization on toony characters.…It's also a good way to learn some timesaving techniques, by modeling just one…finger and then copying it for the rest.…Let's start out by freezing the hand so that it doesn't get in the way of…the fingers for now.…I am just going to select it, right- click, Object Properties, and Freeze.…Let's start by making just one finger.…Then we'll duplicate it.…This is going to save time, so that we only really have to work on one finger.…Let's make a box and drag it over the reference and right-click to lock it in.…
Let's look at this in the Perspective view.…I am just going to hit Z to zoom in.…We want to convert this to an editable poly so we can make some changes to it.…Let's go into Polygon mode.…I want to delete this face here that's closest to the palm so that we can…connect it to the hand later.…I'm also going to put a TurboSmooth on this, just to make it easier to see what…this is eventually going to look like.…So let's get out of Polygon mode and go put on a TurboSmooth.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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