Join Brian Bradley for an in-depth discussion in this video Making colored and frosted glass, part of V-Ray 3.0 for 3ds Max Essential Training.
- Having seen how we can use the V-Ray Power Shader…to create a straightforward glass material,…we want to move our scene forward a little,…and take a look at how we would go about…adding some complexity by creating both colored…and frosted glass variations.…Well, one thing that we all certainly won't want to do…at this morning time is reinvent the proverbial wheel,…as it were, and start a new glass material from scratch.…Why should we, when we already have a perfectly good…jumping-off point, in the glass material…that we've already created.…In the Material Editor, then, I'm just going to hold down…my shift key, as I left mouse click and drag…on the existing champagne glass material,…in order to create a perfect duplicate of it.…
The first alteration I will want to make, is to rename it,…and as this is going to be applied to the aptly-named…blue glass vase geometry in our scene, Blue_Glass_Vase…seems like a perfectly good name for it.…Finally, let's go ahead and apply the material…to that piece of geometry.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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